Digital
art may very well be the most popular of the fine
arts ever, at least by measure of the thousands
of digital art sites that abound today on the Internet.
Since the advent of the computer in the 1980s, and
even earlier, digital art has always had its enthusiasts.
But it lurked in those days within a complex and
difficult technology accessible only to a sophisticated
and technically adept elite, who largely traded
digital screen images among themselves. There were
few, if any, gallery shows. Print technology in
the late 1980s had not yet caught up with the needs
of the artist, and prints were costly and difficult
to produce, especially at large output
size. This changed about a decade ago.
Dedicated
digital art software began to appear in the early
1990s, especially for the Macintosh, which soon
became a workhorse for graphic (read: advertising)
artists. Photoshop was (and is) the most popular
of these software programs, which some years ago
was ported to the PC, where most digital artists
now work.
But
not less important to the development of computer
art was the advent of the inkjet printer, which
brought an exacting and inexpensive print technology
into the hands of artists everywhere, even the technically-challenged.
Originally, and still, known as giclée,
a French word meaning to spray, this
process was first used successfully by makers of
the Iris printer and then widely adopted by Canon,
Hewlett Packard, Epson, Roland, Mutah, and other
manufacturers. Further, companies with traditional
technologies for the design and manufacture of architectural
and engineering plotters, which were capable of
turning out blueprint-sized prints, now largely
abandoned the plotter with its fixed one-color pens
for the more dramatic inkjet which mixed the inks
and sprayed them onto the print surface with astonishing
fidelity to the screen image. Paper and ink manufacturers
climbed the bandwagon to the new technology, and
even a canvas was produced for the new printers.
Artists were now afforded the means routinely to
turn out exhibition-quality prints as
wide as 48 inches and even wider and longer. Digital
gallery shows were proliferating, a large-output
fine art print industry was developing, colleges
were teaching the technology, magazines were published
specializing in the inkjet field, and brick-and-mortar
art museums were presenting digital art on their
walls. By the turn of the new century digital art
had found its market.
Don
Archer
Director
MOCA: Museum of Computer Art
March 29, 2003